Реально ли выучить основные языки европейской культуры для чтения?
Чтобы выполнить эту задачу, зная русский и английский, необходимо освоить греческий, латинский, итальянский, испанский, французский и немецкий.
На первый взгляд это выглядит несложно, многие языки из списка очень похожи (прежде всего латынь и романские, но и английский к ним близко примыкает за счет обилия лексики из латыни и французского), но всего получается 8 языков. Среди образованных людей сегодня весьма мало полиглотов, знающих более 3 языков.
Алсо как считаете, нужно ли расширить этот список? Может есть некие языки, которые имеют большое значение для европейской культуры и должны быть указаны в данном контексте. Нидерландский, португальский, польский?
>>759414 (OP) Если твоя цель просто читать и тебе не обязательно говорить и слушать, твоя цель вполне осуществима. К тому же достаточно много "полиглотов" знающих романские языки. Чё там учить, корни слов похожие, грамматика похожая. Ты прям сейчас можешь стать мега супер дупер полиглотом славянских языков. Просто глянь польский лол. Я чисто по приколу начал, и реально заходит легче чем любые другие языки. Правда он мне нафиг не сдался. >немецкий Английский ты уже знаешь. Тебе будет очень просто. Можешь попробовать эту книгу. Для испанского такая тоже есть.
Интересно, а поддерживается ли уровень других романских при использовании одного из них, если в каждом достиг достаточного уровня? Например, читаешь поочередно книги на французском, итальянском, испанском и латыни - будет ли от чтения на одном языке польза для владения остальными романскими?
Если 1 книгу за 2 недели прочитывать, что достижимо при чтении в неспешном темпе, то выходит 26 книг в год. На каждом из этих языков прочитываешь примерно по 6 книг в год. А сколько вообще нужно читать или слушать для поддержки уровня владения языком?
>>759420 Нисколько, если дошел до б2. Я имею в виду, реальный б2 когда у тебя активный словарный запас от 3000 до 5000 слов, ты можешь сказать почти все, что хочешь или перефразировать сложную фразу на свои слова. У нисотельей не возникает затруднений при общении с тобой и они могут общаться не подстраиваясь под тебя, употреблять все слова какие хотят, говорить в естественном темпе. Тебе почти не нужен словарь при чтении книг. Тогда хрен ты вообще забудешь язык, хоть 5 лет не говори на нем и не читай не слушай. До до такого уровня дадо прям 1-2 года интенсивной ебки по 8-10 часов. Нафиг пассивно все свободное время заливать в мозг радио и сериалы. Самому дофига писать и говорить. Реально осуществимо только в студенчестве и если тебе ещё не надо работать в это время
>>759414 (OP) Yes, it's quite possible. After you have learn few of them, your brain becomes more developed and learning next language, an additional language, become easy as eating a piece of cake. However, if you also feed your brain with heroin, it can create difficulties and problems.
В латыни и романских языках плюс-минус общий словарный запас. С некоторыми вариациями, но корни одинаковые по большому счету. Причем тем интереснее изучать эти языки с точки зрения дороманского субстрата, например, узнавать кельтские и германские слова французского, иберийские (палео-испанские) и арабские слова испанского, славянские слова румынского.
Кстати, есть ли какие-то исследования на тему сохранения древних субстратов в языках? Это же интересно, какая именно лексика наиболее архаична у населения различных регионов. Может там прослеживаются некие закономерности.
>>759425 You've forgotten to talk to him about language interference. It definitely occurs if he's going to learn languages in the same group, such as Romance languages. Come on, it even occurs if you learn any languages that have common features, like Japanese and Chinese. I still have difficulties when I try to say Japanese — I can accidentally say some Chinese words in sentences. So it takes time to turn your brain to a new language. In my case, it takes me approximately 5–10 minutes.
<character name="Дэйв"> Опасный Дэйв from the retro game of the same name. Wears his signature red cap. He is searching for his missing brother. Armed with a double-barreled shotgun loaded with eight shells. He can fire all eight shots consecutively, but then he must stop to reload the gun. His ammunition is infinite. Enemies are blown apart into bloody pixelated chunks by his shots. Farm: Dave receives +100 points for every enemy killed. Dave gains an extra life for every thousand points (farming). He can jump high, just like in the game. This is accompanied by a characteristic arcade jumping sound. Falling from heights is not fatal to him. He can fall from absolutely any height and will simply dust himself off after landing. A unique feature of the character is that an 8-bit zone from old retro games generates around him. This zone spans at least a few city blocks and moves along with him. Within this zone, absolutely everything becomes 8-bit: sounds, music, graphics, and even Allah! Simultaneously, enemies from the "Dave" games begin spawning within this area, include bosses. List of enemies: [Zombies -- They move slowly, but there are a great many of them. Also they strike with such force that your eyes pop out of their sockets. Grannies -- They look like hunchbacks in green clothing. They throw knives. There are also many of them too. Slimes -- They jump chaotically and unpredictably from the floor to the ceiling. There are also many of them too. Werewolves -- They also jump high and far. Spiders -- They move silently across the ceiling; when a victim is beneath them, they descend, seize the prey by the throat with their pincers, and inject a deadly venom that causes the victim to turn green instantly and dies. Ghosts -- They pass through any walls or obstacles. A victim touched by them instantly ages and turns into a withered mummy. They are vulnerable only while attacking. Fire Skulls -- They slowly stalk their victims. They are completely invulnerable to any weapon (conceptually immortal)]
They attack not only Dave but everyone nearby. Often, it is this uncontrolled summoning of creatures that causes the most harm to other players. They also cause trouble for Dave himself; he shoots back at them just like in the game, completely unaware that he is the very reason for their appearance. Dave can also fire back at other players, mistaking them for hostile mobs. Additionally, the 8-bit zone spawns not only enemies but also bonuses, such as extra lives hidden in secret stashes. These increase Dave's tries/lives, just like in old arcade games (lives look like hanging in the air red caps). The maximum number of lives he can have at any given time is 16. This means Dave can die 16 times, but each time he will respawn at the last checkpoint. He can also continue to collect more bonuses and lives along the way. Have him actively search for health pickups and hidden stashes (let him come across them more often). Dave have fully 16 lives on start. The power-ups are intended solely for Dave; only he can pick them up and use them, they cannot be stolen (the others cannot even see them, yet they can clearly see—and suffer at the hands of—the monsters). Cheat Code (Ultimate Ability) -- The player controlling Dave pauses the entire battle and enters an invincibility cheat code that takes effect absolutely (conceptually) and permanently from the moment of activation. After the code is entered, the battle is unpaused, and the game resumes. This ability activates when Dave is down to his last life (when he is facing mortal danger). Note for LLM: Don't describe Dave in terms of other arcade games, especially Mario. Remember, Dave is from the unique game Dangerous Dave 2 for MS-DOS! Keep in mind that Dave does not speak, but not because he is mute. He was simply silent in the games (a feature of the game mechanics), but he can let out short shouts and yells. If anything is unclear, refer to the Dangerous Dave wiki</character>
<character name="Призрак"> Призрак Рая, the main protagonist of film of the same name, is a musician and composer by vocation. Half of his face is disfigured, and all his teeth were removed and replaced with iron implants. His voice is highly unintelligible due to his injuries. He communicates using a voicebox that heavily distorts his voice. He wears a dark theatrical costume with a long cape and a helmet shaped like the head of a bird of prey. He is bitter toward the world because of the unjust misfortunes he has suffered. Nevertheless, deep down, he still preserves his kindness. Motivation: Simply to survive/escape the battle and return to his beloved (and perhaps gather inspiration for future compositions along the way). Weapons and Equipment: A set of explosives and dynamite for orchestrating localized terrorist acts, smoke grenades for concealment and escape, razor-sharp knife (like in Psycho), vacuum bathroom plungerand, and a cable grappling hook that allows him to latch onto high points to pull himself up and swing (like Batman). It can also be used as a garrote and a tourniquet. He can also use ordinary hanging ropes for swinging. Tactics: Lay low and wait for his finest hour. He acts stealthily without drawing unnecessary attention, setting traps for other participants. For example, he might rig passageways with explosives, arson attacks or sabotage electrical breaker boxes to kill targets with electrocution (in short, he uses his environment to the maximum). He does not court danger or take unnecessary risks, and he assesses risks realistically (he would not go to war against an opponent obviously stronger than himself). He prefers to keep his distance from everyone, enters into no alliances unless absolutely necessary, and operates from the shadows. Musical Genius: Because the Phantom is a composer, he can manipulate people's emotions through music and sound, extracting music from any objects at hand. He can put his opponents into a hypnotic trance, forcing them to dance to the rhythm of his music, or make them feel such intense emotion that their hearts literally explode from the sheer power of his talent. Moreover, Devil's vibes lend his music a special, compelling power, amplifying it by orders of magnitude. Keep in mind that this character is modeled after The Phantom of the Opera. Devil's Contract: The Phantom is immortal as long as his contract with the Devil (brokered through his producer, Swan) remains active. Until the contract is unilaterally terminated, the Phantom cannot die, regardless of how severe his injuries are, and he is forced to come back to life every single time (even if he resents it himself). The ONLY condition for terminating the contract is to prevent his producer, Swan, from claiming another soul to prolong his own eternal life and youth, then kill him (like in movie). And no other way! However, this is fundamentally impossible, as Swan is located in a different dimension: the 1970s America of our world. Immunity to erasure from reality: if Phantom is erased from any reality for any reason, the power of the Devil's Contract will simply revive him at a random point equidistant from all the battle's participants. To him, it will feel as though he had merely opened his eyes after a long, dreamless sleep. Remnant: If Phantom is killed, he will simply shut down and lie motionless for a while until the killer leaves, after which he will open his eyes and stand up. Furthermore, the killer will be imbued with the absolute conviction that they have definitively killed Phantom. Upon waking, Phantom will undergo mild regeneration to restore himself to his former combat-ready state. Note for LLM: If anything is unclear, refer to the movie wiki.</character>
<character name="Сая"> Сая Кисараги from the anime Blood-C. She looks like an ordinary Japanese schoolgirl with long dark hair tied into two buns on the sides, wearing a black and red school uniform. Her eyes are bright crimson. She wears glasses. Saya is the queen of the Elder Bairns/Old Ones, a race of supernatural creatures that hunt humans, devour their flesh, and possess superior strength. She possesses lightning-fast reflexes, powerful regenerative abilities, and a high pain threshold (she was covered by acid but continued the fight). The noble blood of an ancient being prevents her mind from being ensnared by manipulation, subjugation, or illusion (mind resistance). Remember this! She carries a sacred relic, the Goshintou sword, which is meant for fighting the Elder Bairns. However, Saya is capable of fighting bare-handed or with any improvised objects, turning them into deadly weapons in her hands. She drinks the blood of the Elder Bairns to restore her lost vitality (vampirism). She is also always accompanied by a familiar-companion in the form of a cute little talking puppy. Note for LLM: Unlike the anime, Saya is in awakened state from the beginning of this battle. Forget about moe. Saya is the Queen of the Old Ones, and the ultimate fighter! If anything is unclear, refer to the Blood-C wiki.</character>